Clouds

Labels enclosed in [] represent the action using the non-wrapping firmware.
Freeze button. Press the button to prevent incoming audio from being recorded in the buffer, press again to allow recording. There's no tactile feedback - the state of the button can be overridden and remote-controlled by a gate signal in the corresponding input jack 4 LEDs that serve as a clipping indicator and mode selector BLEND knob assignment [Previous] button Save/Load buffer [Next] button
Position knob. Controls from which part of the buffer the grains are sourced. Fully counter-clockwise: the grains correspond to the most recently played audio. Fully clockwise: the grains are taken with a couple of seconds of delay, at the end of the buffer Size knob. Controls the grains duration Pitch knob. Controls the transposition of the grains. No transposition when this knob is at 12 o'clock
Input gain knob. Just trust your ears, the clipping is fairly noticeable when the gain is too high, but won't damage the module Density knob. At 12 o'clock, no grains are generated. Fully counter-clockwise: the grains are generated periodically with a small interval between them. Fully clockwise: the grains are generated randomly and densely Texture knob. Controls the shape of the grains' envelope. Rough rectangular envelope when the knob is fully counter-clockwise. Smooth envelope at 12 o'clock. Smooth envelope + reverb-y diffusion when the knob is turned fully clockwise Blend knob. This is multifunction and can control 4 things: Dry/wet balance ; amount of random panning of the grains ; amount of feedback ; and amount of reverb. You need to press the knob at the right of the LEDs to cycle through these 4 functions. One note : originally this knob only controlled dry/wet balance. The other settings were unavailable and needed to be patched with other modules (a multiple and a mixer to achieve feedback, a reverb module for the reverb, etc)
Freeze trigger in (simulates a press/unpress on the button) Grain trigger in. a grain is generated whenever a trigger is sent to this input Position CV in Size CV in Transposition CV in, with Volts per octave scale Blend CV in
Audio in (left) Audio in (right) - receives the signal from the left input when nothing is patched into it Density CV in Texture CV in Audio out (left) Audio out (right)